![]() ![]() ![]() These environments are beautiful, heaving with small details like the clutter of a thoroughly lived-in house or the dilapidated remains of a theme park. Minute of Islands is probably closest to a platformer, in that you sometimes actually jump from platform to platform, but mostly just try to find your way around in the 2D side-scrolling environments. The gameplay revolves around getting to these fans in the first place. Mo's task as bearer of the omni switch, a sort of part mechanical, part magical admin master key, is to reroute emergency power to a number of different fans across her small archipelago and thus restore order. But the giant, one of a group of brothers, has tired, causing a toxic chain reaction of machine failures. ![]() The first view you get of what's powering the fan is a special moment, as you come face to face with a hulking giant, living underground, his only purpose seemingly that of running a crank like a hamster in a wheel. As the narrator tells it, as a young woman named Mo, you wake up one morning to silence where there really should be noise - the noise of machines humming underground, powering the fans that keep the islands free of lethally toxic spores. Minute of Island's first impression certainly is striking, because it's altogether more gloomy than what you'd expect based on its art style. Availability: Out now on PC, Xbox, PlayStation and Switch.Instead, I find that a mere day after playing, it's already starting to slip my mind. This is the kind of game I'd usually enjoy, but when it comes down to it, I'm not sure I did. Thinking about Minute of Islands, I'm at a crossroads with myself. Minute of Islands is a beautiful thing, but the gameplay can't keep up and there's no real narrative to be found. ![]()
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